The game looks really really good and well-made, and I love the concept so much that it mess with my brain like crazy, but it can also be a bad thing because you can't really see where the player will appear and it's really easy to get yourself stuck and have no idea why. So I have no idea how you made this thing, but I would recommend placing the camera in a way that makes it look a little like it's 3D, at least a little
It's a fun game, but please change the controls. It is inconvenient that all control is carried out with one hand. For example, you can turn, jump, and push with your left hand, while using the arrows to move with your right.
Besides, there is a bug.:
WHY DOESN'T THE BROWNBLOCKFALL? WHAT KIND OF MAGIC?
I enjoyed the concept, but some of the earlier levels were a bit hard. The game would benefit from an easier progression curve at the beginning.
Another thing I would recommend fixing ASAP: Using the Escape key to reset is not ideal for a browser game, as it's also used to close the full-screen view in a browser.
It'S obvious that the levels were made in a rush, for the patch, I fixed various bugs and misc annoyances, like reset being bound to esc, and I'm adding various "tutorial" type levels that help the player understand each mechanic before mixing them all.
Always the devs being the ones underestimating difficulty :^)
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The game looks really really good and well-made, and I love the concept so much that it mess with my brain like crazy, but it can also be a bad thing because you can't really see where the player will appear and it's really easy to get yourself stuck and have no idea why. So I have no idea how you made this thing, but I would recommend placing the camera in a way that makes it look a little like it's 3D, at least a little
Sounds like I should add a way to preview your rotation without committing to it.
A good chunk of people asked for it, and I really see no reason not to add it. After all, the whole 2D projection thing is a bit abstract.
It's a fun game, but please change the controls. It is inconvenient that all control is carried out with one hand. For example, you can turn, jump, and push with your left hand, while using the arrows to move with your right.
Besides, there is a bug.:
WHY DOESN'T THE BROWN BLOCK FALL? WHAT KIND OF MAGIC?
The bug is fixed in patch 2, which will come out soon.
Input rebinding will come with patch 3, which will also add Controller support.
I enjoyed the concept, but some of the earlier levels were a bit hard. The game would benefit from an easier progression curve at the beginning.
Another thing I would recommend fixing ASAP:
Using the Escape key to reset is not ideal for a browser game, as it's also used to close the full-screen view in a browser.
Using the 'R' key would make more sense.
Overall, though, it's very well made ^^
100% agree,
ATM, I'm working on a patch 2 for the game.
It'S obvious that the levels were made in a rush, for the patch, I fixed various bugs and misc annoyances, like reset being bound to esc, and I'm adding various "tutorial" type levels that help the player understand each mechanic before mixing them all.
Always the devs being the ones underestimating difficulty :^)
Amazing!
If you plan on continuing this game, let me know, as I would love to test each build to provide detailed feedback and game design suggestions!
patch 2 out,
tbh, kinda hard to imagine how I should handle it, a Discord server seems like a lot of work tbh.